Interview with Steve Dee

We’ve been quietly following a game called Relics since Ray first heard about it at GXAustralia in 2017. The fact that it’s about Angels was enough to get us interested, but it’s exploration of memory, power, and and strange events pulled us in deeper.

This week we talk to Steve Dee, the Australian game dev responsible for much of Relics. Ray and Steve also talked a little bit about the history of game design in Australia and how the scene has changed. As well as talking about zines and newsletters.

If you want a to help make Relics a reality, support it on Kickstarter.

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[Monsterhearts]: Zero and One

This is the session Zero and session One of our short Monsterhearts game. The session zero includes discussions of what elements we want to look at, what themes we want to deal with, and what we want to avoid. We talk about racism, sexism, and violence. We discuss safety tools.

Session One begins on in a dorm room, in a boys only boarding school, on an island. And the actually recording starts at 1h and 50m.

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First Look: Alas For The Awful Sea

Recently Ellery and Raymond went down to Sydney to try out the new RPG Alas for the Awful Sea. The designers of the game actually demoed it for use.
We played a scenario call Mother; where our 3 sibling player characters return home to help their family cope with their ailing Mum.

You can find out more about Alas For The Awful Sea, here.

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Monster Of The Week: Kelpie Hunt Part 2

We continue our investigation, in the 2nd half of Ryan’s MotW game, into the senators son. Following the trail of strange visions from parallel worlds, glimpses in time, and clues gathered from illegal wire taps to find the Kelpie’s nest our Gay Grampas might just have to ruin a mans life.
And his wife’s life.
And the life of his son.
And possibly that of an assistant as well.
But the nurses come out alright!

If you missed part one you can find it here!

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Farewell from the past.