Interview: Solo But Not Alone 3

Solo But Not Alone is an amazing charity bundle that happens every years.
Game devs donate their Solo RPGs to benefit Jaspers Games Day, a charity fighting to improve mental health for young people. The bundle is packed full of RPGs you can play on your own, across a myriad of genres and themes. We were very fortunate to have a chat with the person that put it all together, Cat of Peach Garden Games.

If you’d like to get the bundle for yourself, you can find it on itch.
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Solo: [Slough]

This week I play another Ritual game. This time I’m a wizard trying to change themself into something new, in an attempt to overcome the past.
This is a lovely, poetic, and kind of cossy little game. It’s intimate and tender, yet also brooding and ominous.

It’s a game by Luke Jordan, and outstanding Australian creator who I’ve interviewed twice!
Luke’s having a sale on their game store right now, so buy this game or another over on their storeContinue reading “Solo: [Slough]”

Solo: [Tea With Demons]

After a short break in our schedule to do a family emergency, we return with another lovely Solo Actual Play.

A lovely ritual by Jamila, that asks us to make tea for a demon, ask them questions about what troubles us, and listen to what they have to say. Perfect way to analyze what is weighing heavy on one’s mind.

If you enjoyed this, get your own copy here.

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Solo: [My Favourite Pilot!! And An Update]

To help me get back into the swing of things, and explain why I’ve been unable to post, I went back and visited something from our Solo Series.

I wanted to talk through what has been keeping me from making. Also thought it would be a good way to show off the kind of content I make for [Quest Markers] our Patreon exclusive podcast.

So in this week’s episode I talk through my recent run of bad health, explain one way to get back into creating, and I do all while playing My Favourite Pilot!!

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Solo: [Eternal Frame]

This week’s episode of solo is a super short one!

We’re playing a single person graffiti RPG.
It asks you to put yourself in the role of a pilot, likely about to die in battle, writing your final goodbye on the inside of your giant robots cockpit, like all those that came before you.

And you do this by writing poetry on a building.
Below is a photo of our wall poem, and a full copy of the game.
Play it, if you feel safe enough.


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Solo: [In The Ocean]

In The Ocean is a micro rpg with prompt cards that ask you to answer questions about the world, or play out scenes from your past.
In it you play as a mech pilot stranded on an ocean planet, watching the battle overhead. As you wait for rescue you remember your past.

It’s a pretty excellent game, and I hadn’t thought about it during the recording but it could be an excellent way to build the setting for a more expansive mech game.

Get your own copy of In The Ocean here.

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Solo: [Stories To Tell]

CONTENT WARNING: Death, Injury, Lizards, Birds.
This was weird play experience. You ask questions of the other players…or in solo mode, you ask yourself? It was an interesting game, I liked it.

In particular, I think it’s a great idea for a game. This did come out of a game jam, so sometimes the product is just an expression of a raw idea and it is a fantastic idea.  I think the multiplayer version is where this game would shine. Solo play felt a little flat but I came to a rather interesting place by the end of it, and I think it’s a really neat game.

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Solo: [Recollection Gloaming]

CONTENT WARNING: Death, Injury, Fire, War.
(This game REALLY should be played before you listen to the AP, it is totally possible to have this game spoiled for you. Get it here.)

A wonderful, emotional, and atmospheric episode of Solo. Playing through this guided solo RP experience was my FAVOURITE part of this series so far. It pulls together several underused tools of storytelling that we don’t see nearly often enough in RPGs. Not at the mechanical level anyway.

It’s, FANTASTIC!

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