Solo: [Slough]

This week I play another Ritual game. This time I’m a wizard trying to change themself into something new, in an attempt to overcome the past.
This is a lovely, poetic, and kind of cossy little game. It’s intimate and tender, yet also brooding and ominous.

It’s a game by Luke Jordan, and outstanding Australian creator who I’ve interviewed twice!
Luke’s having a sale on their game store right now, so buy this game or another over on their storeContinue reading “Solo: [Slough]”

Descent into Midnight Interview

This week we have a lovely conversation with Taylor LeBresh, one of the many people working on the upcoming RPG release Descent Into Midnight.

The game focuses on community, family, and hope.
Set in a technologically advanced aquatic civilization whose culture has never been touched by humanity.
Players take on the roles of guardians, defending their community from a physical, emotional, and even existential threats.

Taylor and I had a lovely long discussion about how the team itself was built around those themes, and how they are bringing the game to life.

You can find out more about Descent Into Midnight on Kickstarter or on Twitter.

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First Look: [VanJesus]

CW: Extreme Violence and Animal Cruelty.

The Sun of God is about to kick some vampire ass!

VanJesus is an over the top adventure rpg where you play as archetypes of Jesus (or other biblical archetypes.) You hunt vampires in over the top adventures, and try to make the world a…well not safer place. A less Vampire filled place?

It’s a Wild game, and it was a blast getting to play it with Sofi and Wilfred.

Get your own copy of VanJesus here. https://micah-anderson.itch.io/vanjesus

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Interview with Matthew Gravelyn

First interview of the new year, and this is a follow up to last weeks Actual Play.
Matthew Gravelyn is a game maker/writer with a varied background. Having worked on Humblewood, Mall Kids, and of course Legacy of Steel.

We talked about his experience with zines, his process as an artist, and his future projects.

Matthew has a project he’s kickstarting soon as part of Zinequest, take a look.

Continue reading “Interview with Matthew Gravelyn”

Dream Anew Interview, withy Luke Jordan.

We talk to Luke about their new Utopian game, the need for hopeful fiction, and I finally find out what a Belonging Outside Belonging game is. All that and more in our final public episode of the year.

Get your own copy of Dream Anew here.

We’ll be back with more content in January, or subscribe to our patreon to get one more episode of Quest Markers before the end of the year.

Continue reading “Dream Anew Interview, withy Luke Jordan.”

Solo: [Tea With Demons]

After a short break in our schedule to do a family emergency, we return with another lovely Solo Actual Play.

A lovely ritual by Jamila, that asks us to make tea for a demon, ask them questions about what troubles us, and listen to what they have to say. Perfect way to analyze what is weighing heavy on one’s mind.

If you enjoyed this, get your own copy here.

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Solo: [My Favourite Pilot!! And An Update]

To help me get back into the swing of things, and explain why I’ve been unable to post, I went back and visited something from our Solo Series.

I wanted to talk through what has been keeping me from making. Also thought it would be a good way to show off the kind of content I make for [Quest Markers] our Patreon exclusive podcast.

So in this week’s episode I talk through my recent run of bad health, explain one way to get back into creating, and I do all while playing My Favourite Pilot!!

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Solo: [Eternal Frame]

This week’s episode of solo is a super short one!

We’re playing a single person graffiti RPG.
It asks you to put yourself in the role of a pilot, likely about to die in battle, writing your final goodbye on the inside of your giant robots cockpit, like all those that came before you.

And you do this by writing poetry on a building.
Below is a photo of our wall poem, and a full copy of the game.
Play it, if you feel safe enough.


Continue reading “Solo: [Eternal Frame]”