Roar To Heaven Interview


Our last episode for 2021, and what an episode!

Ray talks with Cat MacDonald about Symphogear, Creating for the LUMEN engine, and Kickstarters moronic blockchain announcement.
We also talk about Cat’s new Actual Play show Roar To Heaven, and the game that powers it (Blazing Hymn.)

You can find it on Kickstarter right now or if you’d prefer to support it another way, they also have an itchfunding campaign.

You can follow Roar To Heaven on twitter, and Cat too.
An you can find all Cat’s games and such on her website.

Our upcoming patreon launch

We thought it would be a good idea to share with you all some information about our Patreon launch.

First of all; if you haven’t heard about this yet, don’t feel bad. We only finalised it last month, and we haven’t posted about it here yet. You might have heard us mention it during some recording though, and if you follow us on Twitter.
We’ll be launching our Patreon on November 17th, 2016.
To celebrate we’ll be hosting a 12 hour live stream; full of special guests, gaming banter, and some role playing. That will go from 8am to 8pm AEDT. You can find some more info here.

Continue reading “Our upcoming patreon launch”

Interview with Caleb Stokes of Hebanon Games

We recently interviewed Caleb Stokes about his new economic horror role playing game, Red Markets.
If you’d like to pre-order Red Markets you can do that over on backerkit by following this link.
If you’re interested in seeing more from Caleb you can find him on Twitter, and on Blogspot.
And if you’d like to listen to Game Designers Workshop, which documents the process behind building a project like Red Markets; you can find that here.

If you like what you heard, and you’d like to help us out; please share, comment, and subscribe.
Subscribe: soundcloudiTunes, RSS feed
Social Media: twitter,  G+ communityfacebook.
And if you’re feeling super generous; check out our Patreon.

Quick update.

You guys should be seeing our new episode up in a couple of hours, I think you are going to like it, it’s our first Pendragon game!

What this post is for though, is to let you all know that we have a Twitter now!
We’ll be using it the same way we use our Facebook page, so we’ll post links to new episodes and posts, as well as letting you guys know what’s coming up in the future.
If you haven’t LIKED us on Facebook yet, please do. Facebook and Twitter are great ways to keep up with what we are doing.

You can find us on Twitter here: [insert quest here]
and Facebook here: insert quest here

In other news:
the writing challenge for April starts this Wednesday (there will be a post).
we are making plans for our next road trip, this time we are going to be doing a lot more camping.
and finally, we will be making a bunch of recordings for International Table Top Day (April 11th).
So we’ll have a special game up that night, with a few more released down the track.

Remember to LIKE us on Facebook and FOLLOW us on Twitter, Sound Cloud, and WordPress, it really helps motivate us by showing that you listen in and read our posts.
ALSO; when we reach 100 likes on Facebook we’ll be recording a special listeners choice actual play.
You, the Listeners, will get to pick the setting and the system. You could have us play as genius penguins trying to stop the invasion of the Antarctic by strange hairless apes that ride around in metal whales.

NEWS TIME: Expanding our managment team AND new content coming soon.

First thing’s first: our new assistant editor and marketing advisor; Kim. since we launched in November 2014 most of the work at [insert quest here] has been done by Raymond. Lots of people helped create content by playing in games but Raymond was the one that ran the site. Over the months Kim (a regular player and close friend of Raymond’s) has become more involved. Kim has been key to keeping Raymond motivated, as well as expanding the sites reach, he even ran a campaign for us; Arcanum Quest. Recently, Raymond had to go away for a week and Kim bravely stepped up to help keep the site running. At the moment, Kim’s duties mostly extend to proof reading and spell checking Raymond’s writing, making Facebook posts promoting the site, and helping Raymond come up with new content. In the future Kim’s role will expand but for now he has enough on his plate.

New content: we’ve got a lot of ideas for role playing games we’d like to feature. But, we’re also looking to expand! Many of the ideas we have still require more planning, but one thing we are ready to launch is a monthly writing challenge.

The monthly writing challenge is designed to get YOUR creative ideas out there and onto the [IQH] site.
How it works is every month we’ll post an image to serve as inspiration for a creative writing project. Anyone can take part and you’ll have until the 28th of that month to submit your article. Think of it as a short story based on the stimulus image.
We’ll post something of our own based on the image, but really we’re more interested in seeing what you have to offer. Who knows where it might lead?
One month’s writing project could turn into the idea/setting for an entire campaign, or start people along the path to becoming the world’s next best-selling author.
The fundamental idea behind the monthly writing challenge is to get inspired; whether that’s inspiring yourself or someone else, all inspiration should be cherished and nurtured.

In the mean time, we at [IQH] hope you continue to enjoy and, if you’re keen, share out content.
Until then, Happy Gaming!

Game ideas

This page features brief descriptions of future scenarios and campaigns we want to run. It’s so listeners and players can see what is coming up, make suggestions, and maybe even ask to be a player in one of them. This list will expand and contract. At the moment it’s only Raymond’s ideas, but it will likely include other people’s in the future.

Space Road Truckers: Players are long haul space transporters trying to get their cargo to port. Could be Eclipse Phase(and serious) or something else, like Dungeon Planet(and campy.)

When one door closes, another opens [version2]: An Eclipse Phase gatecrashing game, where the players are sent through a Pandora gate to explore an exo-planet but end up at a different location than intended.

Luna Hell Hunt: an Eclipse Phase one shot where all the players are adolescents on Luna. It’s Halloween, and a large group of teens is terrorising youngsters. inspired by the Bob’s Burgers episode “full bars”.

Homesteading: a gatecrashing team arrives on a newly discovered world, lush with vegetation. while searching it they find an abandoned wooden homestead, clear signs of having been built by humans. It shouldn’t be there. How did it get there? who built it? where are they?

Castle in the border lands: I’d like to do an Eclipse Phase dungeon crawl, set in the Scum swarm, “There’s No Going Back”, on their la France rig Castle on the borderlands.

The Liberation: You are communist heroes! You must free the capitalists from the oppressors.

Agents of The Empire: War has been outlawed on earth, by mutual compact. However, with the invention of aether drives the old empires have been spread to the stars! You play as secret agents of the Immortal Empress Victoria. This’d be a FATE game.

Under The Sea: You play as a Tritons! It’s a Dungeon World game, but underwater.

Quest for Fire: a Numenera game where the players hail from a town fuelled by a burning nuclear heart. Where the heart has almost burnt out all it’s fuel rods. The players must become Numenera hunters in order to save their home.

The New World cometh: a fantasy game where the players are starting a colony in newly discovered land which is thought to be uninhabited, only to be proven wrong.

Bootstraps: a modern setting campaign where the players build a criminal empire. Could be urban fantasy, could just be a modern tale.

Weapons of the Divine: You play as one of the Divine weapons, prophesied to rise at the end of every great epoch. Agents of change, what injustices will you combat with god like power? A FATE game. So far the Divine weapons are: The Sword, Bow, Spear, Axe, Shield, Body, Knife, Club. Each one would have a list of archetypal character traits.

Rollin’ City: An Apocalypse World game, set in nomadic town of drifters, drivers, haulers, and choppers. A town on wheels, chewin’ up resources, and whatever remains of the tarmac.

Long Stretch: An Eclipse Phase campaign. You are criminals, put into suspension prisons before the strife and destruction that was the Fall. You awaken into a new world, unsure of your place in it, or how to navigate the new social structures you find yourselves in. The only skills you have are the ones that landed you in lock up. What will you do to survive?

Means Of Production: An Eclipse Phase campaign. You are Firewall sentinels, investigating a series of hostile take overs of various hypercorp facilities. Some of them have been retaken, others are being held quite securely. Find the cause, and inform your handlers if you think it’s an X-threat.

Pain//Recovery: An Eclipse Phase campaign where all the players took part in a shared traumatic holding action during the fall. 10 years later, 10 years into their new lives and old “war buddy” contacts them posthumously via the mesh after deleting all his back ups. He tells them it‘s back, what ever it is.

Pirate Bait: An Eclipse Phase scenario where the players are drift pirates. Waiting out in the interplanetary shipping lanes for automated cargo ships to drift by so they can jack the cargo and try not to starve. But something is off about the near by prey, this ship don’t move right.

Parole Hearing: You wake up in a loud room, lit by low red lights. You can’t move. You can barely feel your body. It’s hard to breath. The last thing you remember is a prison doc telling you to count back from ten as they slipped the ego probes onto your head. A silhouette emerges from the red. “This is your parole hearing. If you are willing to kill monster to your last breath then your sentence will be commuted. If that sounds like too much to ask, we’ll leave your egos in cold storage we abandon this rock. Make your choice.” -An Eclipse Phase one shot set during the fall.

The Long Road Home: A fantasy game where the players characters are survivors of a disastrous invasion of another nation. Now stranded in a foreign land they have to try and get home.

Those are the ideas I have at the moment.
Farewell from the past, I’m Raymond.

This page is linked to on our About page.

Crusading Couch: news for February 2015

We’ll be recording a new episode of The Crusading Couch this weekend, the topic is organisation.
Both the planning of scenarios and adventures (working out your story), as well as planning for games (working out where you’ll be playing, snacks, transport).

If you’ve got any ideas for this episode or a future one, please leave us a comment. or you could email us.

If you like what we post please share it with others.
Sharing our content increases the chances that someone new might discover a love for role playing, or even just actual plays. If you’d like to show support in another way you can follow us on WordPress or Soundcloud, or like us on Facebook.
When we get to 100 followers or likes (which ever comes first) we will be doing a special listeners choice recording.
It could be anything! It could be a mecha combat RPG set during the Vietnam war, featuring imagery reminiscent of the great Greek tragedies.

Farewell from the past, I’m Raymond.

Crusading Couch news…kinda

Thought I’d see what you’re all interested in, is there something you’d like to see us talk about on The Crusading Couch in the future?
We’re currently looking at diversifying our panel, but I’m more interested in new topics to explore. Something I’d like to do is a GM advice episode…but I’m not sure on how to structure that yet.

We’ve also been looking at doing interviews with game developers (though that is a little beyond as at the moment). I’ve also been thinking about doing a live streamed game, though that is still just an idea.

ALSO: a reminder that when we hit 100 subscribers on WordPress or Sound Cloud, or 100 likes on Facebook; we are going to do a listeners choice actual play.
You, the Listeners, will be able to send us in suggestions for setting, rules systems, themes, what ever. We’ll pick the ones we like most and then have you all vote on which one we’ll play.

Finally, at the moment we are quite small in terms of listeners, but I’d really like to grow our audience. A key part of our strategy for doing that is you, the people reading this. Every time you link to our page, mention us in conversation, or reblog us; you are potentially increasing our reach. If one new person finds us by clicking your link, that is worth it to us. so please share our content.

Farewell from the past, I’m Raymond.