Our Shores Interview – Joaquin

This is the last of our trio of interviews celebrating the Our Shores Kickstarter. Today I’m talking to Joaquin a Filipino writer, novelist, serialist, and game designer from the Philippines.

Joaquin along with partner Gio, is working on perhaps my favourite of the 3 tentpole Our Shores projects. Maharlika, a technomystic Science Fantasy mecha RPG inspired by Filipino Mythology. Like of course I’m gonna be hype for that?!

Go check out the Our Shores kickstarter.
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Our Shores Interview – Sam

We are back with a trio of interviews over the next 3 weeks, diving into the various projects that make up the Our Shores Kickstarter.

This week we’re talking to Sam, a game maker from Malaysia working on Capitalites. A game exploring the messy archetypes and relationships of young people living in the big city.

you can find links to the kickstarter and more below

Our Shores: An RPGSEA Compilation Continue reading “Our Shores Interview – Sam”

Brinkwood Interview

It’s been a long, exhausting year. We’re all trying to survive Plagues, Ecological Collapse, and Capitalism. Sounds like a perfect time to talk about woodland bandits robbing vampires! It’s time to talk about Brinkwood!

This week, to get you all excited for their kickstarter, we’ve pulled this interview out of the depths of long distant January…it was a different time. I hope you enjoy listening to Erik tell us about this exciting Forged in the Dark game.

Coming to Kickstarter on the 15th of September 2020.

Follow Erik on twitter to hear more about the game.

Hard Wired Island Interview Part 2: Freyja

It’s time for part 2 of our 2 part interview series.

This week we’re talking to Freyja about her role in making Hard Wired Island. We talk with her about where she got started as a designer, and she’s tried to reinforce the themes of the game in its mechanics.

If you missed part 1 you can hear it here.

Hard Wired Island is up on Kickstarter right now, you can find more here. Continue reading “Hard Wired Island Interview Part 2: Freyja”

Hard Wired Island Interview Part 1: Ettin

We have a 2 part interview series to celebrate Ray’s continuing recovery.

This week we’re talking to Ettin about his role in making Hard Wired Island. Ettin talks us through some of the setting, it’s weirder parts, and almost goes on a rant about AI.

Next week we’ll be talking to Freyja about her role, the mechanics of the game, and how she got into game design.

Hard Wired Island is up on Kickstarter right now, you can find more here.

Listen to part 2 by clicking here.

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Interview with Steve Dee

We’ve been quietly following a game called Relics since Ray first heard about it at GXAustralia in 2017. The fact that it’s about Angels was enough to get us interested, but it’s exploration of memory, power, and and strange events pulled us in deeper.

This week we talk to Steve Dee, the Australian game dev responsible for much of Relics. Ray and Steve also talked a little bit about the history of game design in Australia and how the scene has changed. As well as talking about zines and newsletters.

If you want a to help make Relics a reality, support it on Kickstarter.

Continue reading “Interview with Steve Dee”