This week we had a lovely chat with Alice about her love of bioware games, her theft of sour patch kids, and the long nights of discussion that went into her new game; Kiss Her Before The World Ends.
IQH presents a 2 act interview
Sid and Ray have a long and lovely discussion about each others work.
This was something of an experimental episode. Both of us make games, and both of us interview folks, so we thought we’d interview each other. It was a fun time, but it did lead to a long episode.
Sit back and enjoy this cool experiment. Continue reading “IQH presents a 2 act interview”
Editor Interview with Laura
Laura is a friend of ours from the Technical Difficulties podcast. In addition to being a fellow podcaster and lovely person, Laura is also an editor. We wanted to start showing y’all the other jobs that go into making an RPG product, and thought editor would be an excellent place to start.
Turn Interview, with Brie
We had a very wholesome chat with Brie about their new game Turn. A Slice of Life game about shapeshifters in small towns. Brie and Ray shared a lovely conversation about the game, it’s influence, and some of what sets it apart from other games. We also talked about Pie.
If you’d like to support Brie in making this game, check out the kickstarter for Turn.
Dinosaur Princesses Interview
Dana and Hamish joined us to talk about their history and relationship with RPGs, and their new game Dinosaur Princesses. It was great chatting to Hamish again, and wonderful getting to meet Dana.
Check out their new game, on Kickstarter now. Continue reading “Dinosaur Princesses Interview”
Fat Bird Studios Interview
We talked to 3 cool designers about there new game Querent! It uses Tarot to create characters, generate plot, and even create a world. It can be used as a stand alone game, or added into other RPGs. It can also be used by any storyteller.
Interview With Luke
Luke is a wonderful Australian RPG Designer. They have been the inspiring force behind many great ideas in our community, and has made some really wonderful games.
We had a great time talking about their work, how they’ve inspired other designers, and why the Australian RPG maker scene is populated with such weird & interesting stuff. Continue reading “Interview With Luke”
Prism Interview with Whitney M. Delaglio
We sat down with the creator of Prism; a diceless RPG set in an Aquatic world, that explores relationships. The game has some interesting setting features as well, with it’s gods, families, and codes of ethics.
Find it on Kickstarter!
Continue reading “Prism Interview with Whitney M. Delaglio”
Interview with Ashton McAllan
We had the pleasure recently of interviewing Ashton McAllan; an Australian game designer, live streamer, and general wonderful person.
We talked about her games, her history, and the communities she’s involved in. It was a very important interview for us cause Ashton is a person in the industry that Ray very much admires.
Please give it a listen, and tell us what you thought. Continue reading “Interview with Ashton McAllan”
Free Spacer interview with Christoph Sapinsky
We have an interview for y’all today. We sat down with Christoph to chat about his upcoming game Free Spacer. A game of pulling jobs in space to try and goals of retirement…or something more substantial.
If you’re a fan of Red Markets or the Forged in the Dark stuff, this could be of interest to you. FreeSpacer can be found on Kickstarter here.
Continue reading “Free Spacer interview with Christoph Sapinsky”