Hard Wired Island Interview Part 2: Freyja

It’s time for part 2 of our 2 part interview series.

This week we’re talking to Freyja about her role in making Hard Wired Island. We talk with her about where she got started as a designer, and she’s tried to reinforce the themes of the game in its mechanics.

If you missed part 1 you can hear it here.

Hard Wired Island is up on Kickstarter right now, you can find more here. Continue reading “Hard Wired Island Interview Part 2: Freyja”

game mechanics and tone

[youtube https://www.youtube.com/watch?v=YQ44hVeVdEw&w=560&h=315]

the above is a video from extra credit that touches on some things kim and i have been talking about a lot lately. the idea that game systems are best suited to certain stories, and they also effect the tone of the game. something they don’t really bring up (because extra credit is more focused on video games, and game design in that industry) is the idea of informing your players of the kind of tone and game you are running, and how that actually helps you build that tone. it’s something i’d like to talk about on crusading couch in the future.

speaking of; the new episode should be up tonight.