Our Shores Interview – Joaquin

This is the last of our trio of interviews celebrating the Our Shores Kickstarter. Today I’m talking to Joaquin a Filipino writer, novelist, serialist, and game designer from the Philippines.

Joaquin along with partner Gio, is working on perhaps my favourite of the 3 tentpole Our Shores projects. Maharlika, a technomystic Science Fantasy mecha RPG inspired by Filipino Mythology. Like of course I’m gonna be hype for that?!

Go check out the Our Shores kickstarter.
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Brinkwood Interview

It’s been a long, exhausting year. We’re all trying to survive Plagues, Ecological Collapse, and Capitalism. Sounds like a perfect time to talk about woodland bandits robbing vampires! It’s time to talk about Brinkwood!

This week, to get you all excited for their kickstarter, we’ve pulled this interview out of the depths of long distant January…it was a different time. I hope you enjoy listening to Erik tell us about this exciting Forged in the Dark game.

Coming to Kickstarter on the 15th of September 2020.

Follow Erik on twitter to hear more about the game.

Descent into Midnight Interview

This week we have a lovely conversation with Taylor LeBresh, one of the many people working on the upcoming RPG release Descent Into Midnight.

The game focuses on community, family, and hope.
Set in a technologically advanced aquatic civilization whose culture has never been touched by humanity.
Players take on the roles of guardians, defending their community from a physical, emotional, and even existential threats.

Taylor and I had a lovely long discussion about how the team itself was built around those themes, and how they are bringing the game to life.

You can find out more about Descent Into Midnight on Kickstarter or on Twitter.

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Dream Anew Interview, withy Luke Jordan.

We talk to Luke about their new Utopian game, the need for hopeful fiction, and I finally find out what a Belonging Outside Belonging game is. All that and more in our final public episode of the year.

Get your own copy of Dream Anew here.

We’ll be back with more content in January, or subscribe to our patreon to get one more episode of Quest Markers before the end of the year.

Continue reading “Dream Anew Interview, withy Luke Jordan.”

Interview with Rae White

This week we have a special interview with my partner, and collaborator Rae.
We’ve been working on a poetry board game together. In it you write poems about the rooms of a house you imagine yourself to be exploring. There are prompts about the contents of the house to help you, and at the end you do a reading of your house poems.

It’s called Architype and we thought interviewing Rae would be a fun way to introduce it to you. Continue reading “Interview with Rae White”

Solo: [In The Ocean]

In The Ocean is a micro rpg with prompt cards that ask you to answer questions about the world, or play out scenes from your past.
In it you play as a mech pilot stranded on an ocean planet, watching the battle overhead. As you wait for rescue you remember your past.

It’s a pretty excellent game, and I hadn’t thought about it during the recording but it could be an excellent way to build the setting for a more expansive mech game.

Get your own copy of In The Ocean here.

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