[Content Warning: Death]
This week Ray wanted to play LLDR again.
We fixed a few typos, and tried out playing a different number of scenes.
Thanks to Emily for giving Ray an excuse to play, we hope you enjoy this thoughtful and intimate game.
[Content Warning: Death]
This week Ray wanted to play LLDR again.
We fixed a few typos, and tried out playing a different number of scenes.
Thanks to Emily for giving Ray an excuse to play, we hope you enjoy this thoughtful and intimate game.
[Content Warning: Death]
The first of our series of APs from the Emotional Mecha Game Jam, and also our first AP of a game Fin wrote! It’s short, it’s edited and processed in an interesting way, it’s very intimate. We hope you enjoy our shortest Actual Play yet.
And if you’d like a copy of Together Here At The End; you can get it by following the link.
Content Warning: Death, Slavery, War Crimes, Knife Wounds, and Vulnerability.
Something special and intimate. Ray played through a demo of their new game. Solo. It was quite raw and emotional and some of the best podcasting we’ve done to be honest.
A great way to see how LLDR plays; Ray explains why the mechanics are what they are. Leading the listener through a guided experience of Mecha Tragedy.
[content warning: this episode contains fascist language and speeches, and Extreme Physical Violence.]
This week our pilots and mechs have to attend a state funded ball. What will they wear? Who will they take as their dates? What trouble will they get into? Find out!
[content warning: this episode involves some ableist language, it’s minor but it is in there]
This week we’re back with more Mecha Drama!
Our team finishes up their planning and takes the fight to the Le Beau’s; but can they overcome these Enhanced Pilots? Will Ramona’s feelings for Sasa compromise the mission? Let’s find out together.
Our Traveller this week has no memories of who they are. The only clues to their past is a gift for poetry, visions of the unseen, and stars etched in their skin. They seek to know their place in this world, to know if their visions are real. The Oracle can help them choose a path, but will they find what they seek?
A partner of mine, Rae was visiting this week for the first time. We decided to play my favourite RPG of 2018, Oracle by the wonderful Ash McAllan.
On this episode our pilot try to grow closer, some try patching their wounds, and other try to gain a lasting advantage. All before a high speed battle against a teacher they’ve never faced before. How will they fair?
We tested out the new interlude mechanic this session too, which is how you play the time between missions.
(apologise for the loud fan, it was very hot. We changed up it’s position after the first hour so it was less distracting.)
EDITOR’S NOTE: This series ended up touching a lot on Fascism and Authoritarianism, and while attempts were made not to make it representative of particular historical or cultural events…I feel like we failed in that regard. I would not have told this story, this way, if I was making it now. It is important to acknowledge our failure. I could have done better.
Session Zero of our latest campaign playtest of Live. Love. Die.
This is a playtest campaign so some stuff is going to be a little rough, and might change during play.
This campaign features 3 university students, studying at the top Agnatan Military school. they are training to be Ace Mecha Pilots, the best of the best. Each one an exemplar of what can be achieved in the service.
I hope you enjoy our session zero, where we build our pilots, and our world. We also do a quick mission at the end too. Continue reading “[Live. Love. Die.] Phoenix Academy 0”
The [International Querterly Hurtfest] is BACK!
After the Commanding Consuls took possession of the Azure Jewel, the rules of the [IQH] have changed! In order for the the subjects of this wrestling realm to prove they’ve got what it takes to hold onto their mystic blessings, they’ll have to fight against a trio of outsiders…
IN OUR NEW AQUATIC SUPER STADIUM!
Continue reading “[International Querterly Hurtfest] Triple Tidel Takeover”
The cards show me Two Travellers Journeying across the sea in search of Treasure, Love, and Adventure! I see monstrous weather in their path, strange beasts, and laws not of this world.
Would you like to see more Travellers?
Oracle is a game by Ash McAllan, find it here.