Changing Breeds: Catch Up

Raymond recently ran a one shot of Changing Breeds: the New World of Darkness were-beast supplement. Most of the players were new to NWoD, and a couple had little role playing experience. All in all it was a really fun game, and an excellent recording.

In this scenario the players had to try and track down a missing friend. It was a standard investigation scenario that culminated in am epic battle. The person the PCs were searching for was a go between for the various shifters of Darwin. They had a meeting with him that he didn’t turn up for.

If you are new to World of Darkness we feel this is a pretty good look at how it plays.

If you’d like to hear more actual plays you can check us out on wordpress, or over at our soundcloud. You can also get the latest news about up coming podcasts, and projects we are working on by following us on twitter, or liking us on facebook. If you have any feed back, or requests, or even just want to say hello, feel free to leave a comment on any of our social media pages. You can also email us at insertquesthere@gmail.com.

Don’t forget to share with other people, as it’s the way new people can discover us.
Farewell from the past, I’m Raymond.

eCOPse phase: Tiny Town Troubles!


In the second installment of our eCOPse phase series of actual plays our Martian rangers begin to see greater plots moving ahead of them.

In a small terraforming community at the edge of civilisation a young Sufi nomad is being accused of murder!
It should be an easy case to solve, but is there more going on here?
Kurtis (265balbis77) is having troubles at home, his wife wants a baby; Kurtis is unsure.

Can Kurtis avoid a fight with his wife? Is the Sufi kid guilty? What’s going on in this sleepy little town?
Find out in this episode of eCOPse phase.

In case you missed the last episode, you can find it here.
If you liked this podcast please SHARE it with others. Sharing our content is the best way to help us out, as it helps new listeners discover our actual plays.
If you have any feed back, or questions you’d like to share with us; don’t hesitate to leave a comment!

Farewell from the past, I’m Raymond.

Call Of Cthulhu – Die High: Online Game

A few weeks ago Raymond got to play in another RPPR online fan game, this time a modern day Call of Cthulhu game.
It was Raymond’s first time playing CoC, but he was familiar with the system thanks to his time spent listening to Role Playing Public Radio’s actual plays.

This scenario was run by Aaron and takes place in modern day Chicago. A group of astronomy students are atop a skyscraper, hoping to catch a glimpse at the heavens; when one of them is struck down by a mysterious presence!
Listen in as the players try to discover the truth about what happened to their friend, and what strange entity lurks in the clouds above the windy city. Find out in this actual play of Die High!

This game was only possible thanks to the all the people that support Role Playing Public Radio on Patreon. Raymond is one of them, and if you’d like to show your support for RPPR you can pledge Ross and the rest of his crew some cash over here. Or if you just want to listen to more podcast and actual plays you can find more from RPPR and RPPR actual play by clicking those names respectively.

If you you enjoyed this podcast please like it on wordpress or soundcloud, or leave us a comment. If you want to help Kim and Raymond out, the best thing you could do is share the podcast! It’s how new people discover the site, and it helps us attract more listeners.

Farewell from the past, I’m Raymond.

Eclipse Phase one shot: Homesteading.

A first-in gatecrashing mission out of Pandora leads to a strange discovery.

A mishap with scheduling, and two new players, meant that this scenario ended up being a little more rushed. Still worth listening to, I had a lot of fun doing some character voices.

We’ll be running an online Eclipse Phase game later this month, you can find more info on our facebook page, or our twitter.

Farewell from the past, I’m Raymond.

King Arthur Pendragon – episode 2: dragon hunt

In this months edition of KAP the players go after a dragon that has been harrying Sir Guys serfs.

Sadly there was a malfunction with our voice recorder so the last 40 minutes of this recording are missing. I’ve included a recap at the end, and we’ve taken steps to prevent this in the future.

If you liked this recording, please check out the other podcasts on our other site. we’re always happy to hear feed and read comments from you guys as well.
Also, if you haven’t already; please like us on Facebook, or follow us on WordPress, SoundCloud, and Twitter. If you don’t use any of those social media sites, you can subscribe to our RSS feed by following this link and clicking subscribe now.

Farewell from the past, I’m Raymond.

Geek Out!: International Table Top Day Edition

A special irregular upload to celebrate International Table Top Day!

We’ve played a lot of games today, but the one we decided to share with you was Geek Out!

Geek Out! is a geek trivia and bidding game, where you leverage your knowledge of geeky subjects to out compete your “friends”. Topics range from black and white science fiction movies to famous actors’ roles. It’s great game for both small and large groups, and we recommend you play it at your next games night.

We had a truck load of fun playing and we hope that you have an equally enjoyable time listening.

If you did please LIKE and SHARE our content and check out our other podcasts to continue your listening experience.

Atomic Robo: Big Trouble in Akihabara – presented by RPPR

A couple of weeks back Raymond got to play his first game using the FATE rules. It was an online game of Atomic Robo run by RPPR, this time Aaron. RPPR are great podcasters; they do actual plays and a more traditional podcast/talk show type thing. You can fine them over here: http://slangdesign.com/rppr/
If you’d like to hear the whole recording, including the off topic stuff you can find it here: https://www.youtube.com/playlist?list=PL6MAT6IBKYac6cMvntElFbVJBlmHqsl6F
But I STRONGLY recommend the edited down audio version.

We’re not big Atomic Robo fans here at [IQH] but it’s an interesting setting filled with super science.

This is the set up the players were given:
Biomega Alert in Chiyoda Ward! Creatures from another dimension are stalking the alleyways of the Akihabara district. Citizens and technology are disappearing left and right, leaving behind shaken bystanders and stories of monsters. In an attempt to stop this campaign of terror, the Japanese government calls on their secret weapon for handing super-science threats: The Science Team Super 5! However on their first encounter with these creatures, the Super 5 seem the vanish without a trace. Running out of options, Japans premiere research division, Big Science Inc, calls on Atomic Robo and the Fightin’ Scientists of Tesladyne to find the Super 5 and discover the secret of the shadow monsters. Will they be able to save Japan in time?

Loved this game, really liked the rules. in fact I have an idea for a FATE setting that I’ll be revealing on our Crusading Couch pitch episode in June. OH also, I (Raymond) both improvise and sing a song in this podcast.

If you liked this podcast please check out our other recordings, as well as RPPR’s.

Farewell from the past, I’m Raymond

Pendragon: The Golden Hare Hunt.

This weeks game is Pendragon. Pendragon is kind of unique in role playing games in that it has an ultra-specialised setting and focus. In this game you play as a member of King Arthur’s court, either a lady or a knight. You can customise your character background and heritage in many ways, but you are still either a knight, or a lady. Knights, by the way, can be female or male or anything in between. Our Players all chose to be male knights, and elected to begin play in the relativity peaceful Tournament Period of Arthur’s reign.

Our first game takes place just a few days after the PC’s have been officially knighted. They are attending a Hunt held in the Queen’s honour. I really enjoyed running this game, and the players seemed to dig it as well. We look forward to running it again next month.

Farewell from the past, I’m Raymond.

The Quiet Year: Amusement

The Quiet year is a co-operative map drawing/world building game with elements of role-playing where the players act as voices within the community attempting to survive and build something in a post apocalyptic world.
Our community was situated in an amusement park, complete with a clown religion, a break away sect, and general light-hearted shenanigans.

We took photos of out map throughout the game, you can find them below, or on tumblr.

If you liked our play through of The Quiet Year, leave us a comment with YOUR preferred Quiet Year setting.
Who knows maybe we’ll play there next time! Stay tuned to find out.

Arcanum Quest: complete playlist

Arcanum Quest was a campaign run by Kim. The goal was to transcribe the video game Arcanum: Of Steamworks and Magick Obscura, into a table top role playing game. Kim tried to faithfully recreate the game, while also streamlining it into something manageable. He placed a lot of focus on the dialogue with some interesting results. The system we used was new world of darkness 1st edition; chosen because most of the players were familiar with it, and it had rules we liked.

Now I’ve got some thoughts from Kim, reflections from after the campaign was completed.

Arcanum Quest was, and still is, one of the most enjoyable role-playing experiences I have had. Whilst I am not an experienced GM, the sensation of bringing a world to life for the players is something that I crave to feel again.
The idea behind Arcanum Quest was to bring the world of the video game Arcanum: Of Steamworks and Magick Obscura, to the table-top role-playing format. I purposefully asked players who were not overly familiar with the original game so that the plot would be fresh for them, and their experience of the world uninfluenced by any preconceptions that the video game might have given them.

The interactions that the players had with the world that I knew so well and loved was intriguing to say the least. My portrayal of the Arcanum world was not as accurate as I had hoped, and the feelings that I gave to the players were only slightly reminiscent of the original game. However, I think that the world which we created together, through my vision and planning, and their character ideas, personalities, and choices, was far more interesting, dynamic, and above all creative.
I often see worlds from video game RPGs that I wish I could interact with without the restrictions of the game. During Arcanum Quest I believe I tried too hard to make the players conform to the structures of the video game; something that video games can do very well by stipulating the way in which players interact with the world, which are far less effective for the table-top format.

The knowledge I have gained from Arcanum Quest warns me against trying to do such things in the future. However, I am not turned off adapting video games to table-top role-playing in the future, far from it. I am now resolved instead to try again with different worlds, but improve the experience for the players and myself by taking the theme of the world, some pivotal characters, and trying to re-create the ‘feel’ of the world, allowing it to ebb and flow and be moulded by the way in which the characters interact with it. Rather than trying to re-crate the game for table-top, take the idea that I love so much and give it a new voice, hopefully a stronger voice; and by doing so instil the same enjoyment and passion that I have for these worlds in my players.

I (Raymond) quite enjoyed the game, despite my frustration at times. I really look forward to more games from Kim in the future.
Farewell from the past, I’m Raymond.