Hard Wired Island Interview Part 1: Ettin

We have a 2 part interview series to celebrate Ray’s continuing recovery.

This week we’re talking to Ettin about his role in making Hard Wired Island. Ettin talks us through some of the setting, it’s weirder parts, and almost goes on a rant about AI.

Next week we’ll be talking to Freyja about her role, the mechanics of the game, and how she got into game design.

Hard Wired Island is up on Kickstarter right now, you can find more here.

Listen to part 2 by clicking here.

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San Jenaro Co-Op interview

Our 30th interview, and it’s a really interesting topic.
The San Jenaro Co-Op is a new experiment in RPG production. A cooperatively owned and run organisation working together to promote and produce RPG content. With each member sharing in the profits.

They sent two members of their org over to talk to us. New comer to the industry Chris, and established designer Liam. I was excited to be part of Chris’ learning process, and also to hear both of them tell me about the interesting work they are doing over at San Jenaro.

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Interview with Steve Dee

We’ve been quietly following a game called Relics since Ray first heard about it at GXAustralia in 2017. The fact that it’s about Angels was enough to get us interested, but it’s exploration of memory, power, and and strange events pulled us in deeper.

This week we talk to Steve Dee, the Australian game dev responsible for much of Relics. Ray and Steve also talked a little bit about the history of game design in Australia and how the scene has changed. As well as talking about zines and newsletters.

If you want a to help make Relics a reality, support it on Kickstarter.

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IQH presents Convention Chats

Some of the minds behind 3 of Australia’s Regional gaming conventions have a chat about what goes into making those happen.

Our guests this episode were Hayley and Matt. Here are some links.
Links from Hayley:
twitter.com/storybrewers
arcanacon.org
www.facebook.com/Arcanacon/

Links from Matt:
EttinCon.org
For more about the GM primer EttinCon.org/GM
Look at Matt’s role EttinCon.org/blog

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