Descent into Midnight Interview

This week we have a lovely conversation with Taylor LeBresh, one of the many people working on the upcoming RPG release Descent Into Midnight.

The game focuses on community, family, and hope.
Set in a technologically advanced aquatic civilization whose culture has never been touched by humanity.
Players take on the roles of guardians, defending their community from a physical, emotional, and even existential threats.

Taylor and I had a lovely long discussion about how the team itself was built around those themes, and how they are bringing the game to life.

You can find out more about Descent Into Midnight on Kickstarter or on Twitter.

Continue reading “Descent into Midnight Interview”

Interview with Matthew Gravelyn

First interview of the new year, and this is a follow up to last weeks Actual Play.
Matthew Gravelyn is a game maker/writer with a varied background. Having worked on Humblewood, Mall Kids, and of course Legacy of Steel.

We talked about his experience with zines, his process as an artist, and his future projects.

Matthew has a project he’s kickstarting soon as part of Zinequest, take a look.

Continue reading “Interview with Matthew Gravelyn”

Dream Anew Interview, withy Luke Jordan.

We talk to Luke about their new Utopian game, the need for hopeful fiction, and I finally find out what a Belonging Outside Belonging game is. All that and more in our final public episode of the year.

Get your own copy of Dream Anew here.

We’ll be back with more content in January, or subscribe to our patreon to get one more episode of Quest Markers before the end of the year.

Continue reading “Dream Anew Interview, withy Luke Jordan.”

Interview with Rae White

This week we have a special interview with my partner, and collaborator Rae.
We’ve been working on a poetry board game together. In it you write poems about the rooms of a house you imagine yourself to be exploring. There are prompts about the contents of the house to help you, and at the end you do a reading of your house poems.

It’s called Architype and we thought interviewing Rae would be a fun way to introduce it to you. Continue reading “Interview with Rae White”

Interview with Ross Payton

Ross Payton is a podcast producer and freelance game writer. He’s worked on content for Eclipse Phase, Delta Green, Red Markets, and more. He’s the producer of Role Playing Public Radio and all their affiliated shows, as well as The Mixed Six!

Ross Payton is someone I’ve always wanted to interview and I’m so grateful I finally got to speak with him. And I’m excited to share it with you! Continue reading “Interview with Ross Payton”

Hard Wired Island Interview Part 2: Freyja

It’s time for part 2 of our 2 part interview series.

This week we’re talking to Freyja about her role in making Hard Wired Island. We talk with her about where she got started as a designer, and she’s tried to reinforce the themes of the game in its mechanics.

If you missed part 1 you can hear it here.

Hard Wired Island is up on Kickstarter right now, you can find more here. Continue reading “Hard Wired Island Interview Part 2: Freyja”