Olivia is a wonderful game dev that had influence on our own work before we even knew who she was. Involved in several projects over the years, she recently started advocating for a new way of producing games. Continue reading “Interview with Olivia Hill”
[Live. Love. Die.]: RESE Mission 3
The final episode of our mini playtest with Alex and Ryan.
This week we telegraph hard that our desire to explore one of the death moves, and we do deliver.
Our pilots run their newly improved mechs through their paces. The ground crews engage in some bonding. And then everything burns.
Content Warning: this episode depicts the emotionally charged death of a player character. We all were pretty moved by it, so I wanted to warn y’all that it could get emotional.
Continue reading “[Live. Love. Die.]: RESE Mission 3”
Fat Bird Studios Interview
We talked to 3 cool designers about there new game Querent! It uses Tarot to create characters, generate plot, and even create a world. It can be used as a stand alone game, or added into other RPGs. It can also be used by any storyteller.
Interview With Luke
Luke is a wonderful Australian RPG Designer. They have been the inspiring force behind many great ideas in our community, and has made some really wonderful games.
We had a great time talking about their work, how they’ve inspired other designers, and why the Australian RPG maker scene is populated with such weird & interesting stuff. Continue reading “Interview With Luke”
[Live. Love. Die.]: RESE Mission 2
It’s time for the second session of our first Playtest of LLD.
This week we look at more of the moves, Go on a mission, and confront a powerful enemy. This session is closer in format to what we envision a typical game of LLD to look like.
Also; it has Banshees.
Content Warning: this episode includes a gruesome death, mass graves, and the grief caused by both.
Continue reading “[Live. Love. Die.]: RESE Mission 2”
Prism Interview with Whitney M. Delaglio
We sat down with the creator of Prism; a diceless RPG set in an Aquatic world, that explores relationships. The game has some interesting setting features as well, with it’s gods, families, and codes of ethics.
Find it on Kickstarter!
Continue reading “Prism Interview with Whitney M. Delaglio”
[Live.Love.Die.]: RESE Mission 1
Alex and Ryan join Ray, for a mini-playtest campaign of Live.Love.Die. a new mecha romance RPG that Ray is writing. In this session we take a look at character creation, setting generation, and get into some combat.
We hope you all enjoy this 3 part series of Live.Love.Die.
[Blades In The Dark]: Arcus
Welcome to Arcus, an island city. Floating in the sea of clouds. Populated by refugees, academics, mystics, criminals, and entrepreneurs. All of them survivors of a shattered world. We join a group of scoundrels fresh out of Bedlam, looking to carve out a place for them and theirs. Hopefully we’ll see them grow into a powerful organisation, and overcome daring obstacles. We might also see them suffer. Strife from their past, their relationships, and their ambition will all test their resolve.
Should they endure, glory awaits them!
Join us, in our longest series to date. In a world of our own creation; built using The Quiet Year, and run using Blades In The Dark. This is Blades In The Dark: Arcus.
[IQH] presents: Intersections of LARP and TTRPG
Melody Watson, and Craig Page join Ray in talking about some of the ways LARP and Table Top RPGs intersect, and differ. This was the first of a few talks like this we’ll be planning to have, so let us know what we left out. We’ll definitely try and get to it next time.
Continue reading “[IQH] presents: Intersections of LARP and TTRPG”
Interview with Ashton McAllan
We had the pleasure recently of interviewing Ashton McAllan; an Australian game designer, live streamer, and general wonderful person.
We talked about her games, her history, and the communities she’s involved in. It was a very important interview for us cause Ashton is a person in the industry that Ray very much admires.
Please give it a listen, and tell us what you thought. Continue reading “Interview with Ashton McAllan”