Hard Wired Island Interview Part 2: Freyja

It’s time for part 2 of our 2 part interview series.

This week we’re talking to Freyja about her role in making Hard Wired Island. We talk with her about where she got started as a designer, and she’s tried to reinforce the themes of the game in its mechanics.

If you missed part 1 you can hear it here.

Hard Wired Island is up on Kickstarter right now, you can find more here. Continue reading “Hard Wired Island Interview Part 2: Freyja”

Hard Wired Island Interview Part 1: Ettin

We have a 2 part interview series to celebrate Ray’s continuing recovery.

This week we’re talking to Ettin about his role in making Hard Wired Island. Ettin talks us through some of the setting, it’s weirder parts, and almost goes on a rant about AI.

Next week we’ll be talking to Freyja about her role, the mechanics of the game, and how she got into game design.

Hard Wired Island is up on Kickstarter right now, you can find more here.

Listen to part 2 by clicking here.

Continue reading “Hard Wired Island Interview Part 1: Ettin”

updates

Ray is still trying to recover from that leg injury. We’ve be setting up things for when they can get back to work though.

Including interviews, an AP of one of Rays games, a new AP series, and possibly a game jam.

No new episode today as Ray is still dealing with considerable physical pain.

the leg injury ray has been nursing has flared up again.

This weekend  featured rolling around in almost unbearable pain, a visit to the emergency department, an xray, and some physical examinations.

still no concrete answers, but a spinal injury was ruled out.
pain killers they gave ray take the edge off but the pain is still very intense.

we have a couple of episodes recorded  but ray can’t edit in this state.
no episode this week, which we’re  deeply sorry for. updates as we have them.

San Jenaro Co-Op interview

Our 30th interview, and it’s a really interesting topic.
The San Jenaro Co-Op is a new experiment in RPG production. A cooperatively owned and run organisation working together to promote and produce RPG content. With each member sharing in the profits.

They sent two members of their org over to talk to us. New comer to the industry Chris, and established designer Liam. I was excited to be part of Chris’ learning process, and also to hear both of them tell me about the interesting work they are doing over at San Jenaro.

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Interview with Steve Dee

We’ve been quietly following a game called Relics since Ray first heard about it at GXAustralia in 2017. The fact that it’s about Angels was enough to get us interested, but it’s exploration of memory, power, and and strange events pulled us in deeper.

This week we talk to Steve Dee, the Australian game dev responsible for much of Relics. Ray and Steve also talked a little bit about the history of game design in Australia and how the scene has changed. As well as talking about zines and newsletters.

If you want a to help make Relics a reality, support it on Kickstarter.

Continue reading “Interview with Steve Dee”

First Look: [With Fire Thy Affections Hold A Wing]

[Content Warning: Extreme Physical Violence, Death, ]

Nika and Ray take a look at a romantic 2 person RPG about Dragons and Riders and the apocalypse.

It’s a lovely emotional game that also feeds into some cool power fantasy stuff. And has some nice tools for helping you build the mood and tone.

Join Liulfer and Iosulumryt as they overcome the violence of their world, discover their love for each other, and undo the apocalypse.

The collections of objects Nika and Ray used as their bonds.

Continue reading “First Look: [With Fire Thy Affections Hold A Wing]”