Solo: [My Favourite Pilot!! And An Update]

To help me get back into the swing of things, and explain why I’ve been unable to post, I went back and visited something from our Solo Series.

I wanted to talk through what has been keeping me from making. Also thought it would be a good way to show off the kind of content I make for [Quest Markers] our Patreon exclusive podcast.

So in this week’s episode I talk through my recent run of bad health, explain one way to get back into creating, and I do all while playing My Favourite Pilot!!

Continue reading “Solo: [My Favourite Pilot!! And An Update]”

Solo: [Eternal Frame]

This week’s episode of solo is a super short one!

We’re playing a single person graffiti RPG.
It asks you to put yourself in the role of a pilot, likely about to die in battle, writing your final goodbye on the inside of your giant robots cockpit, like all those that came before you.

And you do this by writing poetry on a building.
Below is a photo of our wall poem, and a full copy of the game.
Play it, if you feel safe enough.


Continue reading “Solo: [Eternal Frame]”

NYWF Needs More Game Makers!

In following with the example set by the festival. I would like to acknowledge the Awabakal and Worimi peoples, who are the traditional custodians of the land the festival was held on, and that this podcast was made on. I pay respect to their elders past and present as well as to any listeners with a connection to the world’s oldest continuing culture. I would also like to acknowledge that sovereignty was never ceded and this always was and always will be Aboriginal land.

CW: Alcohol

National Young Writers Festival happens every year in early October, in Newcastle Australia. It is part of a collection of arts festivals that happen as part of This Is Not Art festival. It’s free to attended, and offers workshops, panels, comedy sets, poetry readings, and more!

It’s made up of artists from all over the place, getting together, and sharing their creative energy, insight, and skills with each other and the public.

I want more game makers to attend, and more importantly; I want them on panels!

Let us see if I can convince you, while I pay homage to The Mixed Six. Continue reading “NYWF Needs More Game Makers!”

[NYWF]: Dungeon Writers and Arts Dragons

In following with the example set by the festival. I would like to acknowledge the Awabakal and Worimi peoples, who are the traditional custodians of the land the festival was held on, and that this podcast was made on. I pay respect to their elders past and present as well as to any listeners with a connection to the world’s oldest continuing culture. I would also like to acknowledge that sovereignty was never ceded and this always was and always will be Aboriginal land.

The first in our series of content recorded for, about, and at the National Young Writers Festival here in Newcastle. This is an Actual Play of hacked version of Ash McAllan’s game Oracle.

Elyce Phillips, Soo-Min Shim, and Chloe Alison Escott, join Ray on a journey to find Arts Funding. Recorded in front of a live audience, it was a hilarious adventure as well as being full of many firsts. We hope you enjoy.

[Note: we did our best with the editing of the sound quality, but it was a noisy space.]

Continue reading “[NYWF]: Dungeon Writers and Arts Dragons”

Interview with Rae White

This week we have a special interview with my partner, and collaborator Rae.
We’ve been working on a poetry board game together. In it you write poems about the rooms of a house you imagine yourself to be exploring. There are prompts about the contents of the house to help you, and at the end you do a reading of your house poems.

It’s called Architype and we thought interviewing Rae would be a fun way to introduce it to you. Continue reading “Interview with Rae White”

Solo: [In The Ocean]

In The Ocean is a micro rpg with prompt cards that ask you to answer questions about the world, or play out scenes from your past.
In it you play as a mech pilot stranded on an ocean planet, watching the battle overhead. As you wait for rescue you remember your past.

It’s a pretty excellent game, and I hadn’t thought about it during the recording but it could be an excellent way to build the setting for a more expansive mech game.

Get your own copy of In The Ocean here.

Continue reading “Solo: [In The Ocean]”

Solo: [Stories To Tell]

CONTENT WARNING: Death, Injury, Lizards, Birds.
This was weird play experience. You ask questions of the other players…or in solo mode, you ask yourself? It was an interesting game, I liked it.

In particular, I think it’s a great idea for a game. This did come out of a game jam, so sometimes the product is just an expression of a raw idea and it is a fantastic idea.  I think the multiplayer version is where this game would shine. Solo play felt a little flat but I came to a rather interesting place by the end of it, and I think it’s a really neat game.

Continue reading “Solo: [Stories To Tell]”