First thing’s first: our new assistant editor and marketing advisor; Kim. since we launched in November 2014 most of the work at [insert quest here] has been done by Raymond. Lots of people helped create content by playing in games but Raymond was the one that ran the site. Over the months Kim (a regular player and close friend of Raymond’s) has become more involved. Kim has been key to keeping Raymond motivated, as well as expanding the sites reach, he even ran a campaign for us; Arcanum Quest. Recently, Raymond had to go away for a week and Kim bravely stepped up to help keep the site running. At the moment, Kim’s duties mostly extend to proof reading and spell checking Raymond’s writing, making Facebook posts promoting the site, and helping Raymond come up with new content. In the future Kim’s role will expand but for now he has enough on his plate.
New content: we’ve got a lot of ideas for role playing games we’d like to feature. But, we’re also looking to expand! Many of the ideas we have still require more planning, but one thing we are ready to launch is a monthly writing challenge.
The monthly writing challenge is designed to get YOUR creative ideas out there and onto the [IQH] site.
How it works is every month we’ll post an image to serve as inspiration for a creative writing project. Anyone can take part and you’ll have until the 28th of that month to submit your article. Think of it as a short story based on the stimulus image.
We’ll post something of our own based on the image, but really we’re more interested in seeing what you have to offer. Who knows where it might lead?
One month’s writing project could turn into the idea/setting for an entire campaign, or start people along the path to becoming the world’s next best-selling author.
The fundamental idea behind the monthly writing challenge is to get inspired; whether that’s inspiring yourself or someone else, all inspiration should be cherished and nurtured.
In the mean time, we at [IQH] hope you continue to enjoy and, if you’re keen, share out content.
Until then, Happy Gaming!
The Quiet year is a co-operative map drawing/world building game with elements of role-playing where the players act as voices within the community attempting to survive and build something in a post apocalyptic world.
Our community was situated in an amusement park, complete with a clown religion, a break away sect, and general light-hearted shenanigans.
We took photos of out map throughout the game, you can find them below, or on tumblr.
If you liked our play through of The Quiet Year, leave us a comment with YOUR preferred Quiet Year setting.
Who knows maybe we’ll play there next time! Stay tuned to find out.
Arcanum Quest was a campaign run by Kim. The goal was to transcribe the video game Arcanum: Of Steamworks and Magick Obscura, into a table top role playing game. Kim tried to faithfully recreate the game, while also streamlining it into something manageable. He placed a lot of focus on the dialogue with some interesting results. The system we used was new world of darkness 1st edition; chosen because most of the players were familiar with it, and it had rules we liked.
Now I’ve got some thoughts from Kim, reflections from after the campaign was completed.
Arcanum Quest was, and still is, one of the most enjoyable role-playing experiences I have had. Whilst I am not an experienced GM, the sensation of bringing a world to life for the players is something that I crave to feel again. The idea behind Arcanum Quest was to bring the world of the video game Arcanum: Of Steamworks and Magick Obscura, to the table-top role-playing format. I purposefully asked players who were not overly familiar with the original game so that the plot would be fresh for them, and their experience of the world uninfluenced by any preconceptions that the video game might have given them.
The interactions that the players had with the world that I knew so well and loved was intriguing to say the least. My portrayal of the Arcanum world was not as accurate as I had hoped, and the feelings that I gave to the players were only slightly reminiscent of the original game. However, I think that the world which we created together, through my vision and planning, and their character ideas, personalities, and choices, was far more interesting, dynamic, and above all creative. I often see worlds from video game RPGs that I wish I could interact with without the restrictions of the game. During Arcanum Quest I believe I tried too hard to make the players conform to the structures of the video game; something that video games can do very well by stipulating the way in which players interact with the world, which are far less effective for the table-top format.
The knowledge I have gained from Arcanum Quest warns me against trying to do such things in the future. However, I am not turned off adapting video games to table-top role-playing in the future, far from it. I am now resolved instead to try again with different worlds, but improve the experience for the players and myself by taking the theme of the world, some pivotal characters, and trying to re-create the ‘feel’ of the world, allowing it to ebb and flow and be moulded by the way in which the characters interact with it. Rather than trying to re-crate the game for table-top, take the idea that I love so much and give it a new voice, hopefully a stronger voice; and by doing so instil the same enjoyment and passion that I have for these worlds in my players.
I (Raymond) quite enjoyed the game, despite my frustration at times. I really look forward to more games from Kim in the future.
Farewell from the past, I’m Raymond.
I wrote a piece of short fiction based on the above image, and a conversation i had with a novelist friend on tumblr. i hope you enjoy it.Thank you to Kamron Brooksfor help with editing.
A cold wind whistled faintly across the dry desert plain. Blinking purple lights on perimeter probes were the only source of illumination. Thick green clouds hung low overhead, blocking the stars – a reminder of the scourge. Signs of life were absent from the surrounds, the desiccated skeleton of a solitary tree the only thing piercing the flat monotony of the horizon. Tall and broken, its silvery bark seemed to shine softly in the gloom.
Beneath the tree, surrounded by metal spheres hovering on dragonfly wings, an infantry drone sat with a cyber-dog dozing in its lap. The drone’s optics clicked and whirred into life. One robotic paw of the cyber-dog twitched; the drone stroked its companion tenderly with a free hand as its other reached for its pulse rifle.
“Commander,” the tiny voice of a combat drone whispered, “we must break camp. There’s a radstorm approaching from the east.”
The small cyber-dog rolled onto its feet and stretched out its legs ponderously. All tactical command Uplifts were based on Corgi genetic stock, their small size and natural intelligence a sound logistical choice. Easier to transport, less neuromechanical modification needed to Uplift. Externally, there was very little Corgi left. The cyber-dog was covered almost head to toe in plastic, metal, and composite, with a visor and sensor packs instead of soft doe-eyes and a wet black nose.
“My legs are aching,” the cyber-dog growled. “We’ll need to source some replacements at the next Oasis.” You could tell from the sound of his augment voice box that more than just his legs were aching. Cyber dogs had extended life spans, command units even more so. Still, 40 years was a long time to be online in hostile conditions.
“How long till the storm is on us Ro?” The commander yawned into the name, stretching his muzzle wide, chromed teeth shining in the dim night.
The humanoid combat machine opened a pouch on its superiors vest, pulling out a bar of food before replying. “If we remain beneath this tree and the winds don’t change, I would estimate 3 hours.” Ro stood up, the quiet sounds of the machines servos whispering across the desolate plain, and placed the food near its friend. They had been together since the closing days of the Australian-Indonesian war, more than 25 years ago. Ro picked a jacket up off the gravel, the only piece of clothing they had. It was stained, and the colour had faded, but it had few bullet holes.
“Commander Kai. The probes have spotted a large dust trail coming from the north east.” It was hard for Ro’s voice box to emote concern, but it still managed it well enough.
Commander Kai growled and snapped his head towards the dust trail. The visor grafted over his eyes shone with a diffuse red light as he sprinted up the dead tree, cyber-claws digging into the wood for purchase. The visor enhanced his vision while also overlaying the sensor data from the both the probes and Ro. He barked once into the night – it had the same emotion as someone cursing.
“Lots of heat coming off their machine, whatever it is. My bet is humans from the convoy.” Kai let out a high pitched “Yip!” before jumping from the top of the tree and into Ro’s arms.
Ro shifted commander Kai so he could be held with one arm. Ro pointed the scavenged pulse rifle towards the oncoming dust cloud as ports on the side of its head flared open. “Fight or flight commander, either way I am with you.”
“Fuck it,” the ageing cyber-dog snapped, “I was sick of walking anyway.”
***
The dry red dust kicked up behind them as their truck hurtled across the desert. A turbine engine powered by nuclear batteries salvaged from broken and defeated war drones pushed the machine forward at terrifying speeds. Built to provide light armour support to airborne infantry, the frame of the buggy was rugged and sturdy. Most of the original armour still remained but the main laser had been scrapped, a broken focusing lens rendering it useless. Missile pods had been stripped out to carry more people and supplies when needed. Tonight though, they needed speed.
The radstorm was rolling in and the convoy needed shelter. Most of the large trucks and tanks could last a few hours, the scout cars and bikes sent wide to look for caves, bunkers — even a carport would help. The buggy was headed south west. 1 driver, 2 lookouts. Nadia was behind the wheel, Cassy in the turret, and Mich was in the navigator’s seat checking the screens. Of the three, only Nadia could remember life before the scourge…barely.
A light pop sounded through the night, almost inaudible over the roar of the turbine. The pop was swiftly followed by bright flash of white light that faded to a yellow orb that hung in the sky. Nadia quickly swerved towards it.
Mich called from the navigator’s seat. “Cassy, who launched that flare?”
Cassy was adjusting the smart visor settings, to no avail. “I got nothing, you?”
The flare had temporarily overwhelmed the IR scanners, but Mich managed to get something off the LIDAR; the silhouette of a tree with no leaves. “There’s a tree up ahead.” Mich paused as the sensors indicated a faint trace of a comms mesh near the trees. “Head over there,” he yelled up at Nadia, “and prime the turret.” The last part he directed at Cassy. They might not have had a laser, but a machine gun could still get the job done — most of the time.
Nadia skidded the truck to a stop just a few metres short of the tree. Cassy slowly panned the machine gun turret to the left, stopping when it was pointed at the tree. As the turbine wound down the only sounds that remained were the random chirps and pings of the scanners, the heavy yet steady breathing of the scouts.
Mich pretty quickly picked up where the bulk of comms mesh was situated, spotting a cluster of perimeter probes hung silently in the upper branches of the tree. An old model, they could hover at a maximum altitude of almost a thousand metres. Mich was at a loss trying to think of why someone would stick them in a tree. He quickly checked the IR sensor: it’d be working properly in a few seconds. “I’m gonna check out the bug bots” he called to his comrades. Locked into the side of his chair was his frag-gun. Looking like little more than overcharged blunderbuss, the frag-gun used a shaped charge to push a wall of fire and red hot shrapnel at whatever you wanted dead. It was best used at close range in a confined space though, which was why Mich also carried a machine pistol.
He stepped out of the buggy, grabbed his gun and quickly checked the IR. After a second of thought Mich screamed as he realised what was on the screen. A combat droid buried in the dirt right at the nose of the truck. “Ambush!”
***
Ro jumped from the dirt as the Scav-Hunter shouted, rolling forward and past. The turret swivelled to face where Ro had just been, but was now pointed at an empty hole. Ro slammed an overclocked arm into loud-mouth’s legs like a sledgehammer, sweeping him off his feet. The dirty man looked up at Ro, stunned. He was barely into his 20’s.
“Sorry” Ro chirped as a robotic fist slammed in Mich’s face like freight train hitting a wall of butter.
The machine gunner had found Ro. They managed to put 5 bullets into Ro’s back before the combat drone’s powerful legs launched it backwards a couple of metres. Ro tumbled to the left once it felt the ground beneath its legs, coming up into a crouched firing stance, and squeezed the pulse rifle’s trigger. A half-second’s burst worth of glowing red bullets punched right through what little armour the turret had, penetrating through to the dirty scavenger manning it. Two down, one to go.
Once the shooting and the yelling had started, commander Kai had dashed out from behind the tree and headed for the car. Within seconds Ro had killed two of the Sanctuary’s scouts and Kai could smell the remaining woman panicking. She probably hadn’t ever encountered a fully refurbished infantry drone before, let alone one with over 25 years’ experience. The commander crept under the truck, a flechette gun sliding out from a combat slot on its back. Kai could see through Ro’s eyes and knew the drone was watching the last target. She was desperately trying to pick up her frag-gun, fumbling in her panic. The commander jacked Ro’s voice box.
“Drop your weapon. Surrender your vehicle. If you comply, you will be allowed to live.” Kai’s words might have seemed strange coming from Ro, but it was something they’d done hundreds of times over the last quarter of a century.
The woman trembled as she pointed the gun at Ro, who was too far away to be seriously injured by it. “Drop the weapon now.” Ro bellowed.
The gun fired with a loud boom. Kai sprinted out from under the car, past Nadia’s legs. He leapt into the air, twisting around to unleash a tight stream of silent metal needles. At such close range the flechette gun shredded Nadia’s neck, face and shoulders. Kai slammed into the dirt, shock stressing his legs. A second later Nadia fell to her knees, blood bubbling out of a plethora of small pinhole punctures in her flesh. She tried to say something but just coughed a fine mist of blood into the air in front of her before collapsing into the dust.
Ro slowly lowered the pulse rifle and walked towards the buggy. “Are we going to bury the bodies, commander?” Ro sounded almost genuine.
The old cyber-dog snarled. “Humans don’t deserve the fucking sentiment.”
The final episode of Arcanum Quest. Wilfred, Liam, and Raymond finally face the big bad.
Will it be a walk in the park, or battle for the ages?
Listen in to find out.
If you liked this please share it. We’d love any support you can show us.
A hap hazard group of professionals is put together to help evac some VIPs during the Fall. Who will live, and who will die? More importantly who will look like a total Badass while doing something reckless?
Ross Payton of Role Playing Public Radio recently ran an online game of Eclipse Phase for some of RPPR’s Patreon backers. I got to finally play EP. Needless to say, I was SUPER excited. I had a great time and look forward to more online games. We also might have Ross play in one of our games in the future so keep an ear out for that.
If you enjoyed this, you can find more from RPPR HERE, or listen to some of their actual plays HERE. You can also support them on Patreon by clicking on this link: right here.
(if you wish to skip Ulrich’s recap, you can go straight to 10:55)
IT’S TIME FOR MORE ARCANUM QUEST!
We get a little distracted by some of the art on the walls at the beginning of the game…which is a nice foreshadowing of what our characters will be doing later in the episode. We continue our work for Stringy Pete, making right all his life’s sins. All in the pursuit of our ultimate goal…what was that again?
If you enjoyed this episode please share it with others. Better yet, follow us on wordpress or soundcloud! You can also like us on facebook.
This week, in lieu of an Arcanum Quest episode, we have this months Crusading Couch episode. In this podcast we discuss the importance of planning and organising your story. We also have a guest on, our friend Caitlyn. She’s been involved with role playing for a while and we thought she’d offer some interesting insight.
We hope you enjoy this episode of The Crusading Couch. If you did, please share it with your friends.
This page features brief descriptions of future scenarios and campaigns we want to run. It’s so listeners and players can see what is coming up, make suggestions, and maybe even ask to be a player in one of them. This list will expand and contract. At the moment it’s only Raymond’s ideas, but it will likely include other people’s in the future.
Space Road Truckers: Players are long haul space transporters trying to get their cargo to port. Could be Eclipse Phase(and serious) or something else, like Dungeon Planet(and campy.)
When one door closes, another opens [version2]: An Eclipse Phase gatecrashing game, where the players are sent through a Pandora gate to explore an exo-planet but end up at a different location than intended.
Luna Hell Hunt: an Eclipse Phase one shot where all the players are adolescents on Luna. It’s Halloween, and a large group of teens is terrorising youngsters. inspired by the Bob’s Burgers episode “full bars”.
Homesteading: a gatecrashing team arrives on a newly discovered world, lush with vegetation. while searching it they find an abandoned wooden homestead, clear signs of having been built by humans. It shouldn’t be there. How did it get there? who built it? where are they?
Castle in the border lands: I’d like to do an Eclipse Phase dungeon crawl, set in the Scum swarm, “There’s No Going Back”, on their la France rig Castle on the borderlands.
The Liberation: You are communist heroes! You must free the capitalists from the oppressors.
Agents of The Empire: War has been outlawed on earth, by mutual compact. However, with the invention of aether drives the old empires have been spread to the stars! You play as secret agents of the Immortal Empress Victoria. This’d be a FATE game.
Under The Sea: You play as a Tritons! It’s a Dungeon World game, but underwater.
Quest for Fire: a Numenera game where the players hail from a town fuelled by a burning nuclear heart. Where the heart has almost burnt out all it’s fuel rods. The players must become Numenera hunters in order to save their home.
The New World cometh: a fantasy game where the players are starting a colony in newly discovered land which is thought to be uninhabited, only to be proven wrong.
Bootstraps: a modern setting campaign where the players build a criminal empire. Could be urban fantasy, could just be a modern tale.
Weapons of the Divine: You play as one of the Divine weapons, prophesied to rise at the end of every great epoch. Agents of change, what injustices will you combat with god like power? A FATE game. So far the Divine weapons are: The Sword, Bow, Spear, Axe, Shield, Body, Knife, Club. Each one would have a list of archetypal character traits.
Rollin’ City: An Apocalypse World game, set in nomadic town of drifters, drivers, haulers, and choppers. A town on wheels, chewin’ up resources, and whatever remains of the tarmac.
Long Stretch: An Eclipse Phase campaign. You are criminals, put into suspension prisons before the strife and destruction that was the Fall. You awaken into a new world, unsure of your place in it, or how to navigate the new social structures you find yourselves in. The only skills you have are the ones that landed you in lock up. What will you do to survive?
Means Of Production: An Eclipse Phase campaign. You are Firewall sentinels, investigating a series of hostile take overs of various hypercorp facilities. Some of them have been retaken, others are being held quite securely. Find the cause, and inform your handlers if you think it’s an X-threat.
Pain//Recovery: An Eclipse Phase campaign where all the players took part in a shared traumatic holding action during the fall. 10 years later, 10 years into their new lives and old “war buddy” contacts them posthumously via the mesh after deleting all his back ups. He tells them it‘s back, what ever it is.
Pirate Bait: An Eclipse Phase scenario where the players are drift pirates. Waiting out in the interplanetary shipping lanes for automated cargo ships to drift by so they can jack the cargo and try not to starve. But something is off about the near by prey, this ship don’t move right.
Parole Hearing: You wake up in a loud room, lit by low red lights. You can’t move. You can barely feel your body. It’s hard to breath. The last thing you remember is a prison doc telling you to count back from ten as they slipped the ego probes onto your head. A silhouette emerges from the red. “This is your parole hearing. If you are willing to kill monster to your last breath then your sentence will be commuted. If that sounds like too much to ask, we’ll leave your egos in cold storage we abandon this rock. Make your choice.” -An Eclipse Phase one shot set during the fall.
The Long Road Home: A fantasy game where the players characters are survivors of a disastrous invasion of another nation. Now stranded in a foreign land they have to try and get home.
Those are the ideas I have at the moment.
Farewell from the past, I’m Raymond.
We’ll be recording a new episode of The Crusading Couch this weekend, the topic is organisation.
Both the planning of scenarios and adventures (working out your story), as well as planning for games (working out where you’ll be playing, snacks, transport).
If you’ve got any ideas for this episode or a future one, please leave us a comment. or you could email us.
If you like what we post please share it with others.
Sharing our content increases the chances that someone new might discover a love for role playing, or even just actual plays. If you’d like to show support in another way you can follow us on WordPress or Soundcloud, or like us on Facebook.
When we get to 100 followers or likes (which ever comes first) we will be doing a special listeners choice recording.
It could be anything! It could be a mecha combat RPG set during the Vietnam war, featuring imagery reminiscent of the great Greek tragedies.