We chat with the Sword Queen herself Jamila, a game maker from the Philippines working in a bunch of different design spaces, and a genuine delight! You should all check out Jammi’s new game Take My Revolution.
Continue reading “Interview with Jamila”
San Jenaro Co-Op interview: Kickstarter Musings
This week to members of the San Jenaro Co-Op are on to teach us about some of the hidden challenges of Kickstarters, and what their experience was working on their first KS Project for their new Co-Op; The Role Players Guide to Heists is up on Kickstarter. Continue reading “San Jenaro Co-Op interview: Kickstarter Musings”
[Live. Love. Die. Remember]: Love’s Comet
CW: Fire, Storms, Earthquakes, Riots, Police Brutality, Death.
My friend Andrew and I played our first game together, and they graciously let me record it.
We played Live. Love. Die. Remember. together and explored a world where mechs are used to hold back the extreme weather events caused by anthropogenic climate change.
Get your own copy of LLDR by clicking here. Continue reading “[Live. Love. Die. Remember]: Love’s Comet”
Hard Wired Island Interview Part 2: Freyja
It’s time for part 2 of our 2 part interview series.
This week we’re talking to Freyja about her role in making Hard Wired Island. We talk with her about where she got started as a designer, and she’s tried to reinforce the themes of the game in its mechanics.
If you missed part 1 you can hear it here.
Hard Wired Island is up on Kickstarter right now, you can find more here. Continue reading “Hard Wired Island Interview Part 2: Freyja”