Hard Wired Island Interview Part 1: Ettin

We have a 2 part interview series to celebrate Ray’s continuing recovery.

This week we’re talking to Ettin about his role in making Hard Wired Island. Ettin talks us through some of the setting, it’s weirder parts, and almost goes on a rant about AI.

Next week we’ll be talking to Freyja about her role, the mechanics of the game, and how she got into game design.

Hard Wired Island is up on Kickstarter right now, you can find more here.

Listen to part 2 by clicking here.

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updates

Ray is still trying to recover from that leg injury. We’ve be setting up things for when they can get back to work though.

Including interviews, an AP of one of Rays games, a new AP series, and possibly a game jam.

No new episode today as Ray is still dealing with considerable physical pain.

the leg injury ray has been nursing has flared up again.

This weekend  featured rolling around in almost unbearable pain, a visit to the emergency department, an xray, and some physical examinations.

still no concrete answers, but a spinal injury was ruled out.
pain killers they gave ray take the edge off but the pain is still very intense.

we have a couple of episodes recorded  but ray can’t edit in this state.
no episode this week, which we’re  deeply sorry for. updates as we have them.

San Jenaro Co-Op interview

Our 30th interview, and it’s a really interesting topic.
The San Jenaro Co-Op is a new experiment in RPG production. A cooperatively owned and run organisation working together to promote and produce RPG content. With each member sharing in the profits.

They sent two members of their org over to talk to us. New comer to the industry Chris, and established designer Liam. I was excited to be part of Chris’ learning process, and also to hear both of them tell me about the interesting work they are doing over at San Jenaro.

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