This weeks game is Pendragon. Pendragon is kind of unique in role playing games in that it has an ultra-specialised setting and focus. In this game you play as a member of King Arthur’s court, either a lady or a knight. You can customise your character background and heritage in many ways, but you are still either a knight, or a lady. Knights, by the way, can be female or male or anything in between. Our Players all chose to be male knights, and elected to begin play in the relativity peaceful Tournament Period of Arthur’s reign.
Our first game takes place just a few days after the PC’s have been officially knighted. They are attending a Hunt held in the Queen’s honour. I really enjoyed running this game, and the players seemed to dig it as well. We look forward to running it again next month.
You guys should be seeing our new episode up in a couple of hours, I think you are going to like it, it’s our first Pendragon game!
What this post is for though, is to let you all know that we have a Twitter now!
We’ll be using it the same way we use our Facebook page, so we’ll post links to new episodes and posts, as well as letting you guys know what’s coming up in the future.
If you haven’t LIKED us on Facebook yet, please do. Facebook and Twitter are great ways to keep up with what we are doing.
In other news:
the writing challenge for April starts this Wednesday (there will be a post).
we are making plans for our next road trip, this time we are going to be doing a lot more camping.
and finally, we will be making a bunch of recordings for International Table Top Day (April 11th).
So we’ll have a special game up that night, with a few more released down the track.
Remember to LIKE us on Facebook and FOLLOW us on Twitter, Sound Cloud, and WordPress, it really helps motivate us by showing that you listen in and read our posts.
ALSO; when we reach 100 likes on Facebook we’ll be recording a special listeners choice actual play.
You, the Listeners, will get to pick the setting and the system. You could have us play as genius penguins trying to stop the invasion of the Antarctic by strange hairless apes that ride around in metal whales.
In this months episode of The Crusading Couch; Billy asks Kim and Raymond about player conflict and party disputes.
We discuss arguments over loot division, as well as GM’s trying too hard to please everyone. We also come back to a few themes from earlier episodes and view them in a new light. All in all, we think it’s an entertaining episode.
We’re still trying to grow our audience, so if you know someone that might like our stuff please SHARE it with them.
When we reach 100 likes on Facebook, or 100 subscribers on WordPress/Sound Cloud, we are going to run a special viewers choice one shot.
YOU, the Listeners, will get to pick the setting and system. You could have us play as the magical princesses of Saturn, on a quest to save their father from an Earthican death cult!
So please, like us on Facebook.
First thing’s first: our new assistant editor and marketing advisor; Kim. since we launched in November 2014 most of the work at [insert quest here] has been done by Raymond. Lots of people helped create content by playing in games but Raymond was the one that ran the site. Over the months Kim (a regular player and close friend of Raymond’s) has become more involved. Kim has been key to keeping Raymond motivated, as well as expanding the sites reach, he even ran a campaign for us; Arcanum Quest. Recently, Raymond had to go away for a week and Kim bravely stepped up to help keep the site running. At the moment, Kim’s duties mostly extend to proof reading and spell checking Raymond’s writing, making Facebook posts promoting the site, and helping Raymond come up with new content. In the future Kim’s role will expand but for now he has enough on his plate.
New content: we’ve got a lot of ideas for role playing games we’d like to feature. But, we’re also looking to expand! Many of the ideas we have still require more planning, but one thing we are ready to launch is a monthly writing challenge.
The monthly writing challenge is designed to get YOUR creative ideas out there and onto the [IQH] site.
How it works is every month we’ll post an image to serve as inspiration for a creative writing project. Anyone can take part and you’ll have until the 28th of that month to submit your article. Think of it as a short story based on the stimulus image.
We’ll post something of our own based on the image, but really we’re more interested in seeing what you have to offer. Who knows where it might lead?
One month’s writing project could turn into the idea/setting for an entire campaign, or start people along the path to becoming the world’s next best-selling author.
The fundamental idea behind the monthly writing challenge is to get inspired; whether that’s inspiring yourself or someone else, all inspiration should be cherished and nurtured.
In the mean time, we at [IQH] hope you continue to enjoy and, if you’re keen, share out content.
Until then, Happy Gaming!
The Quiet year is a co-operative map drawing/world building game with elements of role-playing where the players act as voices within the community attempting to survive and build something in a post apocalyptic world.
Our community was situated in an amusement park, complete with a clown religion, a break away sect, and general light-hearted shenanigans.
We took photos of out map throughout the game, you can find them below, or on tumblr.
If you liked our play through of The Quiet Year, leave us a comment with YOUR preferred Quiet Year setting.
Who knows maybe we’ll play there next time! Stay tuned to find out.
Arcanum Quest was a campaign run by Kim. The goal was to transcribe the video game Arcanum: Of Steamworks and Magick Obscura, into a table top role playing game. Kim tried to faithfully recreate the game, while also streamlining it into something manageable. He placed a lot of focus on the dialogue with some interesting results. The system we used was new world of darkness 1st edition; chosen because most of the players were familiar with it, and it had rules we liked.
Now I’ve got some thoughts from Kim, reflections from after the campaign was completed.
Arcanum Quest was, and still is, one of the most enjoyable role-playing experiences I have had. Whilst I am not an experienced GM, the sensation of bringing a world to life for the players is something that I crave to feel again. The idea behind Arcanum Quest was to bring the world of the video game Arcanum: Of Steamworks and Magick Obscura, to the table-top role-playing format. I purposefully asked players who were not overly familiar with the original game so that the plot would be fresh for them, and their experience of the world uninfluenced by any preconceptions that the video game might have given them.
The interactions that the players had with the world that I knew so well and loved was intriguing to say the least. My portrayal of the Arcanum world was not as accurate as I had hoped, and the feelings that I gave to the players were only slightly reminiscent of the original game. However, I think that the world which we created together, through my vision and planning, and their character ideas, personalities, and choices, was far more interesting, dynamic, and above all creative. I often see worlds from video game RPGs that I wish I could interact with without the restrictions of the game. During Arcanum Quest I believe I tried too hard to make the players conform to the structures of the video game; something that video games can do very well by stipulating the way in which players interact with the world, which are far less effective for the table-top format.
The knowledge I have gained from Arcanum Quest warns me against trying to do such things in the future. However, I am not turned off adapting video games to table-top role-playing in the future, far from it. I am now resolved instead to try again with different worlds, but improve the experience for the players and myself by taking the theme of the world, some pivotal characters, and trying to re-create the ‘feel’ of the world, allowing it to ebb and flow and be moulded by the way in which the characters interact with it. Rather than trying to re-crate the game for table-top, take the idea that I love so much and give it a new voice, hopefully a stronger voice; and by doing so instil the same enjoyment and passion that I have for these worlds in my players.
I (Raymond) quite enjoyed the game, despite my frustration at times. I really look forward to more games from Kim in the future.
Farewell from the past, I’m Raymond.
I wrote a piece of short fiction based on the above image, and a conversation i had with a novelist friend on tumblr. i hope you enjoy it.Thank you to Kamron Brooksfor help with editing.
A cold wind whistled faintly across the dry desert plain. Blinking purple lights on perimeter probes were the only source of illumination. Thick green clouds hung low overhead, blocking the stars – a reminder of the scourge. Signs of life were absent from the surrounds, the desiccated skeleton of a solitary tree the only thing piercing the flat monotony of the horizon. Tall and broken, its silvery bark seemed to shine softly in the gloom.
Beneath the tree, surrounded by metal spheres hovering on dragonfly wings, an infantry drone sat with a cyber-dog dozing in its lap. The drone’s optics clicked and whirred into life. One robotic paw of the cyber-dog twitched; the drone stroked its companion tenderly with a free hand as its other reached for its pulse rifle.
“Commander,” the tiny voice of a combat drone whispered, “we must break camp. There’s a radstorm approaching from the east.”
The small cyber-dog rolled onto its feet and stretched out its legs ponderously. All tactical command Uplifts were based on Corgi genetic stock, their small size and natural intelligence a sound logistical choice. Easier to transport, less neuromechanical modification needed to Uplift. Externally, there was very little Corgi left. The cyber-dog was covered almost head to toe in plastic, metal, and composite, with a visor and sensor packs instead of soft doe-eyes and a wet black nose.
“My legs are aching,” the cyber-dog growled. “We’ll need to source some replacements at the next Oasis.” You could tell from the sound of his augment voice box that more than just his legs were aching. Cyber dogs had extended life spans, command units even more so. Still, 40 years was a long time to be online in hostile conditions.
“How long till the storm is on us Ro?” The commander yawned into the name, stretching his muzzle wide, chromed teeth shining in the dim night.
The humanoid combat machine opened a pouch on its superiors vest, pulling out a bar of food before replying. “If we remain beneath this tree and the winds don’t change, I would estimate 3 hours.” Ro stood up, the quiet sounds of the machines servos whispering across the desolate plain, and placed the food near its friend. They had been together since the closing days of the Australian-Indonesian war, more than 25 years ago. Ro picked a jacket up off the gravel, the only piece of clothing they had. It was stained, and the colour had faded, but it had few bullet holes.
“Commander Kai. The probes have spotted a large dust trail coming from the north east.” It was hard for Ro’s voice box to emote concern, but it still managed it well enough.
Commander Kai growled and snapped his head towards the dust trail. The visor grafted over his eyes shone with a diffuse red light as he sprinted up the dead tree, cyber-claws digging into the wood for purchase. The visor enhanced his vision while also overlaying the sensor data from the both the probes and Ro. He barked once into the night – it had the same emotion as someone cursing.
“Lots of heat coming off their machine, whatever it is. My bet is humans from the convoy.” Kai let out a high pitched “Yip!” before jumping from the top of the tree and into Ro’s arms.
Ro shifted commander Kai so he could be held with one arm. Ro pointed the scavenged pulse rifle towards the oncoming dust cloud as ports on the side of its head flared open. “Fight or flight commander, either way I am with you.”
“Fuck it,” the ageing cyber-dog snapped, “I was sick of walking anyway.”
***
The dry red dust kicked up behind them as their truck hurtled across the desert. A turbine engine powered by nuclear batteries salvaged from broken and defeated war drones pushed the machine forward at terrifying speeds. Built to provide light armour support to airborne infantry, the frame of the buggy was rugged and sturdy. Most of the original armour still remained but the main laser had been scrapped, a broken focusing lens rendering it useless. Missile pods had been stripped out to carry more people and supplies when needed. Tonight though, they needed speed.
The radstorm was rolling in and the convoy needed shelter. Most of the large trucks and tanks could last a few hours, the scout cars and bikes sent wide to look for caves, bunkers — even a carport would help. The buggy was headed south west. 1 driver, 2 lookouts. Nadia was behind the wheel, Cassy in the turret, and Mich was in the navigator’s seat checking the screens. Of the three, only Nadia could remember life before the scourge…barely.
A light pop sounded through the night, almost inaudible over the roar of the turbine. The pop was swiftly followed by bright flash of white light that faded to a yellow orb that hung in the sky. Nadia quickly swerved towards it.
Mich called from the navigator’s seat. “Cassy, who launched that flare?”
Cassy was adjusting the smart visor settings, to no avail. “I got nothing, you?”
The flare had temporarily overwhelmed the IR scanners, but Mich managed to get something off the LIDAR; the silhouette of a tree with no leaves. “There’s a tree up ahead.” Mich paused as the sensors indicated a faint trace of a comms mesh near the trees. “Head over there,” he yelled up at Nadia, “and prime the turret.” The last part he directed at Cassy. They might not have had a laser, but a machine gun could still get the job done — most of the time.
Nadia skidded the truck to a stop just a few metres short of the tree. Cassy slowly panned the machine gun turret to the left, stopping when it was pointed at the tree. As the turbine wound down the only sounds that remained were the random chirps and pings of the scanners, the heavy yet steady breathing of the scouts.
Mich pretty quickly picked up where the bulk of comms mesh was situated, spotting a cluster of perimeter probes hung silently in the upper branches of the tree. An old model, they could hover at a maximum altitude of almost a thousand metres. Mich was at a loss trying to think of why someone would stick them in a tree. He quickly checked the IR sensor: it’d be working properly in a few seconds. “I’m gonna check out the bug bots” he called to his comrades. Locked into the side of his chair was his frag-gun. Looking like little more than overcharged blunderbuss, the frag-gun used a shaped charge to push a wall of fire and red hot shrapnel at whatever you wanted dead. It was best used at close range in a confined space though, which was why Mich also carried a machine pistol.
He stepped out of the buggy, grabbed his gun and quickly checked the IR. After a second of thought Mich screamed as he realised what was on the screen. A combat droid buried in the dirt right at the nose of the truck. “Ambush!”
***
Ro jumped from the dirt as the Scav-Hunter shouted, rolling forward and past. The turret swivelled to face where Ro had just been, but was now pointed at an empty hole. Ro slammed an overclocked arm into loud-mouth’s legs like a sledgehammer, sweeping him off his feet. The dirty man looked up at Ro, stunned. He was barely into his 20’s.
“Sorry” Ro chirped as a robotic fist slammed in Mich’s face like freight train hitting a wall of butter.
The machine gunner had found Ro. They managed to put 5 bullets into Ro’s back before the combat drone’s powerful legs launched it backwards a couple of metres. Ro tumbled to the left once it felt the ground beneath its legs, coming up into a crouched firing stance, and squeezed the pulse rifle’s trigger. A half-second’s burst worth of glowing red bullets punched right through what little armour the turret had, penetrating through to the dirty scavenger manning it. Two down, one to go.
Once the shooting and the yelling had started, commander Kai had dashed out from behind the tree and headed for the car. Within seconds Ro had killed two of the Sanctuary’s scouts and Kai could smell the remaining woman panicking. She probably hadn’t ever encountered a fully refurbished infantry drone before, let alone one with over 25 years’ experience. The commander crept under the truck, a flechette gun sliding out from a combat slot on its back. Kai could see through Ro’s eyes and knew the drone was watching the last target. She was desperately trying to pick up her frag-gun, fumbling in her panic. The commander jacked Ro’s voice box.
“Drop your weapon. Surrender your vehicle. If you comply, you will be allowed to live.” Kai’s words might have seemed strange coming from Ro, but it was something they’d done hundreds of times over the last quarter of a century.
The woman trembled as she pointed the gun at Ro, who was too far away to be seriously injured by it. “Drop the weapon now.” Ro bellowed.
The gun fired with a loud boom. Kai sprinted out from under the car, past Nadia’s legs. He leapt into the air, twisting around to unleash a tight stream of silent metal needles. At such close range the flechette gun shredded Nadia’s neck, face and shoulders. Kai slammed into the dirt, shock stressing his legs. A second later Nadia fell to her knees, blood bubbling out of a plethora of small pinhole punctures in her flesh. She tried to say something but just coughed a fine mist of blood into the air in front of her before collapsing into the dust.
Ro slowly lowered the pulse rifle and walked towards the buggy. “Are we going to bury the bodies, commander?” Ro sounded almost genuine.
The old cyber-dog snarled. “Humans don’t deserve the fucking sentiment.”
The final episode of Arcanum Quest. Wilfred, Liam, and Raymond finally face the big bad.
Will it be a walk in the park, or battle for the ages?
Listen in to find out.
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