Interview with Xavier Ho

 

Recently Ray got to sit down with Xavier Ho, the main organiser for the Pride at Play exhibition back in 2023. It was a short retrospective chat about the queer games exhibition, and what went into creating such wonderful event.

You can find out more about Pride at Play, and Xavier by following the links below. Continue reading “Interview with Xavier Ho”

Guns Blazing Interview with Basheer Ghouse

GUNS BLAZING HAS 5 DAYS LEFT ON KICKSTARTER AS OF POSTING THIS! DON’T MISSOUT! GET IT NOW!

Content Warning for this episode, we will be talking about revolutionary struggle.

This month we got to chat with an amazing game maker out of the states Basheer Ghouse. Basheer has done a lot of consulting work in the industry, including for giants like Wizard’s of the Coast and Paizo. Now he’s launching his own game, Guns Blazing.

We talked about the games anti-colonial roots, it’s connection to Islamic traditions and influence, as well as gushing about revolution.

If you like what you here, the game is live on Kickstarter till the 28/04/2023.
Continue reading “Guns Blazing Interview with Basheer Ghouse”

Interview: Solo But Not Alone 3

Solo But Not Alone is an amazing charity bundle that happens every years.
Game devs donate their Solo RPGs to benefit Jaspers Games Day, a charity fighting to improve mental health for young people. The bundle is packed full of RPGs you can play on your own, across a myriad of genres and themes. We were very fortunate to have a chat with the person that put it all together, Cat of Peach Garden Games.

If you’d like to get the bundle for yourself, you can find it on itch.
Continue reading “Interview: Solo But Not Alone 3”

Navathem’s End Follow Up Interview

Back in 2021 we were fortunate enough to talk with Sin and Pam about their game Navathem’s End. Now we’re catching up again because it’s going to print!

We discuss all the challenges and excitement around finding a physical publisher for a game that’s already be released digitally. As well as discussing the work that went into game previously, and what Sin and Pam have been up to since last we spoke.

The print run is kickstarting soon, so follow the page here to get notified when it goes live.
Continue reading “Navathem’s End Follow Up Interview”

Hellpiercers Interview with Nem

The first of our interviews for 2023, and hopefully many more ahead.

This month I had the pleasure of talking to Nem who you may also know as Sandy Pug. She has done a lot of work supporting others and helping them get their games published, but also makes her own games too.

HELLPIERCERS is their next big project, a tactical RPG about posthuman demi-gods launching an invasion of hell to free the damned. Because no crime is so great as to justify eternal torture.

HELLPIERCERS is coming to kickstarter later this year, be sure to follow the campaign so you don’t miss it’s launch.
Continue reading “Hellpiercers Interview with Nem”

Roar To Heaven Interview


Our last episode for 2021, and what an episode!

Ray talks with Cat MacDonald about Symphogear, Creating for the LUMEN engine, and Kickstarters moronic blockchain announcement.
We also talk about Cat’s new Actual Play show Roar To Heaven, and the game that powers it (Blazing Hymn.)

You can find it on Kickstarter right now or if you’d prefer to support it another way, they also have an itchfunding campaign.

You can follow Roar To Heaven on twitter, and Cat too.
An you can find all Cat’s games and such on her website.

Make Our Own Heaven Interview

That’s right! I’m this episodes guest!
I’m appearing on my own show to talk about my new game Make Our Own Heaven. A biopunk angel RPG about Community Building, Found Family, and Meaningful Resistance.

Hosting this episode is Sam, a pervious guest and game maker. You can find Sam’s work here: https://babblegumsam.itch.io/

Make Our Own Heaven comes out on Friday the 17th of December (17/12/21.)
It’s my first fully published feature length game.
When it goes live, you’ll be able to find it here Continue reading “Make Our Own Heaven Interview”

Shanty Hunters Kickstarter Interview

Recently we had the pleasure of talking to Tristan Zimmerman about his new game Shanty Hunters. A game about trying to collect a record of the oral history stored in sea shanties before they disappear. An also the music sometimes comes alive!
One of my favourite parts of this game is that it wants you to sing. More singing RPGs please!

We also talked about the difficulty of sourcing period appropriate art, and the difficulties of show casing the true diversity of the time period it’s set in.

Shanty Hunters is currently Kickstarting, you can find the campaign here. 

Find more from Tristan at the following links. Continue reading “Shanty Hunters Kickstarter Interview”